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I’m a Senior Game Designer eager to learn (and to master!) more and more about the crafting of game mechanics.

I’m interested in lots of subjects and mediums such as cinema, music, architecture, video games, photography, literature, philosophy, politics and so on.

I learned a lot about the making of video games as a development tester, working with each and every team involved in the development of a AAA game on PC and consoles (PS4 & Xbox One).


I had the luck to participate to the creation of the Ubisoft Bordeaux studio which was an exhilarating experience and to grow as a Game Designer on a AAA production.

I experienced there how to build games as big as Ghost Recon Breakpoint, Rainbow Six Extraction or Assassin’s creed Mirage, working with hundreds of developers from several Ubisoft studios across Europe.

I’m passionate about bringing a high quality user experience to the player, crafting game mechanics that support the creative direction.

If you want to discuss about my career or any subject related to game design, feel free to contact me.