Ghost Recon: Breakpoint

Company: Ubisoft

Platform(s): Playstation 4, playstation 5, Xbox one, Xbox Series X/S, PC

Release date: October 4, 2019

Period: December 2017 – December 2019

Role: AI Designer / Development Tester

As Development Tester

Topics

  • AI Archetypes: flying and ground drones
  • AI systems: camps, activity and patrols, alert states loop, AI behavior per state, locomotion

Tasks

  • Reporting bugs
  • Providing solutions on design issues
  • Elaborating test plans
  • Participating brainstorm sessions
  • Ensure features quality day by day

As Designer

Topics

  • AI archetypes
  • AI systems
  • Combat behaviors
  • Bossfight
  • Gameplay Ingredients

Tasks

  • Creating and updating game design documentation
  • Defining Identity and intentions for new archetypes and following their implementation until ship
  • Implementation of AI attack patterns to define their combat behavior
  • New features to ensure navigation within the open world for flying drones: navmesh transition, combat against vehicle target
  • Bossfight for episode 2
  • Security laser gameplay ingredient: Level design ingredient that connects with AI and detection loop