Company: Ubisoft
Platform(s): Playstation 4, playstation 5, Xbox one, Xbox Series X/S, PC
Release date: October 4, 2019
Period: December 2017 – December 2019
Role: AI Designer / Development Tester
As Development Tester
Topics
- AI Archetypes: flying and ground drones
- AI systems: camps, activity and patrols, alert states loop, AI behavior per state, locomotion
Tasks
- Reporting bugs
- Providing solutions on design issues
- Elaborating test plans
- Participating brainstorm sessions
- Ensure features quality day by day
As Designer
Topics
- AI archetypes
- AI systems
- Combat behaviors
- Bossfight
- Gameplay Ingredients
Tasks
- Creating and updating game design documentation
- Defining Identity and intentions for new archetypes and following their implementation until ship
- Implementation of AI attack patterns to define their combat behavior
- New features to ensure navigation within the open world for flying drones: navmesh transition, combat against vehicle target
- Bossfight for episode 2
- Security laser gameplay ingredient: Level design ingredient that connects with AI and detection loop
